Thursday, 19 July 2007

Audio Fidelity of Sonic Proportions!

My musics have been uploaded!

My qoob page is here.

And now for a runthrough of the pieces. I must warn you, they do not sound as good as they should through tinny computer speakers. To hear it properly, listen to them with headphones which have good bass response or with a speaker system with a subwoofer.


Intro:
The first piece I wrote while I was there. It's all (obviously) based on that one riff, but the real gem is in the great drum line. Very sci-fi, and made exclusively with the JV 1080. I wasn't aiming for game music at this point, but after listening to it again the next day Richard and I had the idea.

Space Waltz
:
Done specifically to try and use some of the stuff I've been taught in GCSE music, but to butcher it beyond repair. I used a regular waltz rhythm, and then added in the weird changes. I based this on formal balls and suchlike that appear in games such as Final Fantasy.

Bad Guy Theme
:
Pretty much self explanatory. I decided to make this the music that would play when the final form of the bad guy is revealed. The slow part at the beginning is the monologue right beforehand, and then the crazy ass distorted part is the transformation and proceeding monologue about how he's gonna destroy the heroes or some such horror.

Exposition:
When I was writing this, I thought of old games that were around before voice acting was practical - and text boxes were rife. So, they would need some music playing to give a dramatic effect (such as silent films). This is also meant to be loopable (although the file itself isn't).

Strife of the Marceans
:
Ahh. The massive orchestral piece I worked on for days and which I am still not happy with. When I was writing this, I thought more about the story of the "game". The hero needs a motivation, and what better than to be the last survivor of a race which was wiped out by the bad guy? So, I thought about what music would fit. And this is what I came up with. I also have an extended version which clocks in at 13 minutes, but that was FAR above qoob's limit for upload.

Wandering:
Again, Final Fantasy influences me. I was struck specifically by Final Fantasy VIII, where at one section there is a weird fishing town thing which the protagonists use to rest after they escape a massive explosion in a flying military school. (It's Final Fantasy, give it a break). Anyway, the music was very different from the rest of the game and it stuck out. This song is also meant to be looped.

Claws:
Ah. My experiment with the Andromeda. Not a song but a weird ambient track, with derelict ships and alien monsters in mind. Aliens is one of my favourite films, and it influenced me quite a bit. Very long and frightening. DEFINITELY NOT TO BE LOOPED.

Tribe:
My least favourite of the lot. It was made in thirty minutes using one voice and is also meant to be looped. I thought that the protagonists may crash land at one point, and they my find a primitive civilisation from which they will have to live with for a while until they can repair their ship.


Okay, so that's a runthrough and explanation for the songs. Hope you like!


Sraen Out.

No comments: